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Then click on the kennel and ask students to check the second paragraph. Ask students to watch and check their first paragraph. Hand out your gapped text and set a time limit for them to complete it. Explain to students that they are going to tell the first part of a story.To do this, go to Load level and enter the code POKLOP. Load the free version of Samorost 2 on your classroom computers so it is ready to start at the beginning of the first level, as in the video.Use a walkthrough video, such as the one shown below, to check your instructions are in the correct order.Pick up the green bug from the tree without any leaves.Ĭlick on the small anteater to make it fall.Ĭlick on the animal again to make it jump back and make some seeds go into the pipe.
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Pick up the hammer and go back to your spaceship.Ĭlick on the animal to make it jump to a different plant. Turn the wheel under the cauldron to make the water boil.
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Go out of the house and quickly put the cork in the hole.Ĭlick on the small arrow in the bottom-left to walk past the robot. Move to the right so you can see an animal on a long, tall plant. Move to the left so you can see two anteaters on a pipe. Turn the small handle on the right next to the cauldron. Hit the robot on the head with the hammer.Ĭlick the middle jar on the shelf to make the cork come out. Wait for the snail to drink from the bucket and fall asleep. Put the bug on top of the tree you’re in. Before checking the answers below, why not play the game and work out the correct order for yourself?Ĭlick on your character in the spaceship.Ĭlick the large handle next to the anteater to make water go into the cauldron. In the example below, the first and last instructions are in the correct order. Once again, grade the text to your students’ level and highlight words that may be new to them, as in the example. Play the first level of Samorost 2 and write down step-by-step instructions on how to complete it.When he saw the _ flying away with his _, he decided to go after them … When the poor _ came out of his _, the _ threw him into a _ and took him up into their _! It was then that the _’s owner woke up. They stole some _ from the _ and looked at the _. Two _ came out of the _ and walked down a _, into the _. When he saw the mysterious _, he was scared and ran back inside. A _ heard the noise and came out of his _ to see what was happening. One night, a _ landed on a strange planet. Prepare a short, gapped summary of the first scene in the garden and grade it to your students’ level.Resources: free version of Samorost 2, one computer with Adobe Flash player per 2-3 students, walkthrough video, worksheet This promotional video shows how the game is played:Īims: for students to develop their intensive reading skills and develop their vocabulary through situated meaning If you get stuck, watch the walkthrough video further down the page to find out how to complete the game. Play the free version of the game – Chapter 1 only – by going to the Amanita Design website.